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Archive for the ‘Personalities’ Category

I wanted to take a break between PAX-inspired posts to share a blog article forwarded to me by reader and friend Paras. It’s called The 8 Most Common Ways D&D Characters Die from the Topless Robot blog. I have characters killed off for all 8 of the mentioned reasons, although of the 8 only #8 [...]

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If there was nothing else to recommend about organized play, do it just to experience gaming with different GMs. If you’re lucky you’ll get an awesome one like Andy who DM’d my PHB3 Game Day game, and if you’re unlucky you’ll get some GMs like I experienced two weekends ago at PAX East. I have [...]

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I’ve always thought Bards made cool characters in books, but implemented horribly in roleplaying (and most computer) games. The 4e PHB2 introduce a Bard class that doesn’t suck. We’ve had a Bard in my regular game, and he’s been essential to our party’s success. Our bard’s a true hero; he drops a Majestic Word when [...]

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There’s a lot out there on the web about dealing with your own character’s death.  You can try to get him resurrected, create a new character, or bring back your character and add a “2″ to his name. In the game session when he dies, you (as the player) can go home or hang around, [...]

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I have to admit a little mea culpa.  On this blog I try to press the point that players have a duty to work together as a team in order to ensure a smooth and enjoyable session for everyone. What I struggle with is how to do that without diluting one’s own sense of fun [...]

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If you’ve haven’t seen the show Leverage, it’s basically a weekly 1-hour heist movie. Someone described this show to me as “competency porn,” since all the team members are the best at what they do and they show it off for the audience each week. The Star Trek Next Generation team was also the same [...]

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There are a few ways someone else at the table can directly interfere with your character’s actions. By “directly interfere” I mean flat out verbally denying your plans meta-game, and not by putting a physical obstacle in your character’s way or countering an effect with an in-game action. Some of those ways are: Flat out [...]

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There are a lot of so-called hard-liner GMs out there who wouldn’t hesitate to kill the whole party on a whim. I say “if that’s what you enjoy and your players enjoy that style”, go for it and have a good time. For me, I don’t want my character to die a needless death, and [...]

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Managing Up: Failing Scenes

I just want to say at the start that this scene is inspired by the conversation of Fear the Boot #168, and not from a personal experience with my current GM. This particular epsiode was a wonderful mine of topics for me, and this one is about the comments the hosts made about staying in [...]

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I’ve been interested for a while now in exploring ways to game away from the table. There’s been a lot of activity recently about using Google Wave as a RPG medium. I also tried getting a play by email campaign going a few months ago, and that fizzled before it even began. There’s a certain [...]

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