I wanted to take a break between PAX-inspired posts to share a blog article forwarded to me by reader and friend Paras. It’s called The 8 Most Common Ways D&D Characters Die from the Topless Robot blog. I have characters killed off for all 8 of the mentioned reasons, although of the 8 only #8 [...]
Archive for the ‘Personalities’ Category
8 Ways to die in D&D
Posted in Managing Up, Personalities, philosophy, tagged blogs, d&d, player v dm, player v player, the party on April 7, 2010 | 3 Comments »
What to do with a bad GM
Posted in Personalities, tagged 4e, bad dms, characters, d&d, metgaming, paxeast, philosophy, player v dm, rants, rp on April 5, 2010 | 15 Comments »
If there was nothing else to recommend about organized play, do it just to experience gaming with different GMs. If you’re lucky you’ll get an awesome one like Andy who DM’d my PHB3 Game Day game, and if you’re unlucky you’ll get some GMs like I experienced two weekends ago at PAX East. I have [...]
What to do when a member of the party dies
Posted in Personalities, tagged 4e, ceremony, characters, d&d, death, old ediitons, raise dead, rituals, the party, tpk, tropes on February 1, 2010 | 4 Comments »
There’s a lot out there on the web about dealing with your own character’s death. You can try to get him resurrected, create a new character, or bring back your character and add a “2″ to his name. In the game session when he dies, you (as the player) can go home or hang around, [...]
How to not split the party
Posted in Personalities, Wizards of the Coast, tagged 4e, blogs, characters, charisma, d&d, dm, gathering information, group dynamics, kidnapping, player v dm, player v player, skills, the party, tropes on January 29, 2010 | 8 Comments »
I have to admit a little mea culpa. On this blog I try to press the point that players have a duty to work together as a team in order to ensure a smooth and enjoyable session for everyone. What I struggle with is how to do that without diluting one’s own sense of fun [...]
High performance teams
Posted in Personalities, tagged 4e, attention, character sheet, characters, communication, d&d, philosophy, player v player, roles, sharing the spotlight, skills, the party on December 28, 2009 | 6 Comments »
If you’ve haven’t seen the show Leverage, it’s basically a weekly 1-hour heist movie. Someone described this show to me as “competency porn,” since all the team members are the best at what they do and they show it off for the audience each week. The Star Trek Next Generation team was also the same [...]
Who gets to say what your character does
Posted in Personalities, tagged Combat, d&d, dm, player v dm, player v player, roles, the party on December 16, 2009 | 1 Comment »
There are a few ways someone else at the table can directly interfere with your character’s actions. By “directly interfere” I mean flat out verbally denying your plans meta-game, and not by putting a physical obstacle in your character’s way or countering an effect with an in-game action. Some of those ways are: Flat out [...]
Don’t kill my player, please
Posted in Combat, Personalities, tagged 4e, characters, player v dm on December 7, 2009 | 3 Comments »
There are a lot of so-called hard-liner GMs out there who wouldn’t hesitate to kill the whole party on a whim. I say “if that’s what you enjoy and your players enjoy that style”, go for it and have a good time. For me, I don’t want my character to die a needless death, and [...]
Managing Up: Failing Scenes
Posted in Managing Up, Personalities, Podcast, tagged dm, ftb on November 27, 2009 |
I just want to say at the start that this scene is inspired by the conversation of Fear the Boot #168, and not from a personal experience with my current GM. This particular epsiode was a wonderful mine of topics for me, and this one is about the comments the hosts made about staying in [...]
Play by email
Posted in Personalities, tagged bloggers, gamementum, google wave, in-between, Skill Challenge on November 16, 2009 | 1 Comment »
I’ve been interested for a while now in exploring ways to game away from the table. There’s been a lot of activity recently about using Google Wave as a RPG medium. I also tried getting a play by email campaign going a few months ago, and that fizzled before it even began. There’s a certain [...]
