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Archive for the ‘philosophy’ Category

Pandemic the board game has become quite the go-to for my group when we just don’t feel like doing D&D. It’s an awesome game, and one of the few  games where it’s fun when you loose as well as when you win. It’s especially fun when you’ve almost won but then suddenly loose… it makes [...]

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Public Gaming

When I was in my youth we used to game in a study room of our public library. Then I didn’t think anything of it, although now It would never occur to me. Perhaps that’s because I have a private apartment now, free of judging parents or a pesky sister. A few months ago we [...]

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Recently a friend shared a story where he tried to explain 3.5 after playing 4e for awhile. I don’t remember the exact quote, but he was describing how armor weight interplays with other gear weight (in non-linear fashion) when determining encumbrance for determining armor check penalty and speed penalties. Encumbrance is something I’ve generally always [...]

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Sorry for the late post this week. I was out on Isle Royale with no phone or internet service. Hopefully I’ll have some good gaming stories for that soon. In my game, we joke that the party is basically a murdering machine… we roam the countryside and massacre evil-doers. In the real world, vigilantes can’t [...]

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When my group plays, we adventure about under the basic assumption that the GM has scaled all the challenges to our characters’ power level. Some encounters might be easy, some might be really challenging, but they all should be winnable. Should an encounter prove is impossible, we hope our GM would indicate that in some [...]

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I’ve been trying to assess  my play style to figure out if I play differently in a one-shot situation than a normal ongoing campaign. Conventional wisdom holds that since a one-shot holds fewer consequences and requires less investment, players might tend to play riskier than would in a long-term campaign. I’m not sure that it’s [...]

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I wanted to take a break between PAX-inspired posts to share a blog article forwarded to me by reader and friend Paras. It’s called The 8 Most Common Ways D&D Characters Die from the Topless Robot blog. I have characters killed off for all 8 of the mentioned reasons, although of the 8 only #8 [...]

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I won’t bore you with the details of my Teifling Psion character, but I did want to mention an issue I’m having role playing to his ability scores. In attempt to min/max the character, he wound up with a really high Intelligence and Charisma, average Strength, Dexterity, and Constitution, and pretty low Wisdom. Sine super-human [...]

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One of the most popular topics in Role Playing philosophy is the initial encounter of any campaign. The “initial encounter” the event which kicks-off the adventure. Sometimes the heroes are all separate entities in a tavern and  stranger comes in attracting their attention. Other times, they’ve all answered an add at the adventurer’s guild. Maybe [...]

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