Pandemic the board game has become quite the go-to for my group when we just don’t feel like doing D&D. It’s an awesome game, and one of the few games where it’s fun when you loose as well as when you win. It’s especially fun when you’ve almost won but then suddenly loose… it makes [...]
Archive for the ‘philosophy’ Category
5 Things I Learned From Pandemic
Posted in Gathering Inspiration, philosophy, tagged board games, d&d, in-between, metgaming, pandemic, philosophy, roles on October 5, 2010 | 1 Comment »
What’s In Your Wallet?
Posted in House Rules, philosophy, tagged 4e, character sheet, characters, d&d, dm, items, player v dm, treasure on September 2, 2010 | 10 Comments »
Recently a friend shared a story where he tried to explain 3.5 after playing 4e for awhile. I don’t remember the exact quote, but he was describing how armor weight interplays with other gear weight (in non-linear fashion) when determining encumbrance for determining armor check penalty and speed penalties. Encumbrance is something I’ve generally always [...]
Capturing Villains
Posted in Combat, philosophy, Strategy, tagged 4e, bad guys, Combat, d&d, metgaming, philosophy, player v dm, rants, rp, the party on August 26, 2010 | 8 Comments »
Sorry for the late post this week. I was out on Isle Royale with no phone or internet service. Hopefully I’ll have some good gaming stories for that soon. In my game, we joke that the party is basically a murdering machine… we roam the countryside and massacre evil-doers. In the real world, vigilantes can’t [...]
Meta-metagaming
Posted in philosophy, tagged d&d, metgaming, player v dm, sarahdarkmagic on July 30, 2010 | 4 Comments »
When my group plays, we adventure about under the basic assumption that the GM has scaled all the challenges to our characters’ power level. Some encounters might be easy, some might be really challenging, but they all should be winnable. Should an encounter prove is impossible, we hope our GM would indicate that in some [...]
Do You Play Differently In a One-Shot?
Posted in philosophy, tagged campaign characters, characters, d&d, one-shot, philosophy, rp on May 24, 2010 | 3 Comments »
I’ve been trying to assess my play style to figure out if I play differently in a one-shot situation than a normal ongoing campaign. Conventional wisdom holds that since a one-shot holds fewer consequences and requires less investment, players might tend to play riskier than would in a long-term campaign. I’m not sure that it’s [...]
8 Ways to die in D&D
Posted in Managing Up, Personalities, philosophy, tagged blogs, d&d, player v dm, player v player, the party on April 7, 2010 | 3 Comments »
I wanted to take a break between PAX-inspired posts to share a blog article forwarded to me by reader and friend Paras. It’s called The 8 Most Common Ways D&D Characters Die from the Topless Robot blog. I have characters killed off for all 8 of the mentioned reasons, although of the 8 only #8 [...]
I finally figured out how to play my character
Posted in philosophy, Uncategorized, tagged 4e, abilities, babylon 5, character sheet, characters, charisma, intelligence, metgaming, philosophy, powers, psion, rp, Rules, skills, wisdom on February 17, 2010 | 5 Comments »
I won’t bore you with the details of my Teifling Psion character, but I did want to mention an issue I’m having role playing to his ability scores. In attempt to min/max the character, he wound up with a really high Intelligence and Charisma, average Strength, Dexterity, and Constitution, and pretty low Wisdom. Sine super-human [...]
Starting in the Middle of Combat
Posted in philosophy, tagged 4e, characters, Combat, d&d, getting started, philosophy, Podcast, the inn, the party, tropes on February 8, 2010 | 8 Comments »
One of the most popular topics in Role Playing philosophy is the initial encounter of any campaign. The “initial encounter” the event which kicks-off the adventure. Sometimes the heroes are all separate entities in a tavern and stranger comes in attracting their attention. Other times, they’ve all answered an add at the adventurer’s guild. Maybe [...]
