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Archive for the ‘Rules’ Category

I don’t know about you, but feel like in combat, I’m constantly asking “what kind of damage is that?” or reminding my GM about the type of damage my character just did. In 3rd edition, there were a few spells and magic items that did some sort of typed damage, and a good number of [...]

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WordPress is a funny thing. I’ve noticed a spike in traffic to an old post before I restarted my blog. WordPress automatically suggested it as a related article to this one about optimizing characters and character choices in 4e. It’s an interesting article; I didn’t fully understand what they meant by “heirarchy” but I did [...]

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The Psion, one month review

Now that I’ve played the Psion class for one month, I thought I’d give a retrospective review. The Psion is a controller class unlike previous ones. It has only two area-effects, and its the attacks generally have a damage + debuff (increase enemies’ vulnerabilities) effect.  There’s also not a lot of movement like there are [...]

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Reaction powers

Many powers in 4e are reactions triggered by “you are hit.” This means you can immediately perform an action outside of your turn and outside of the standard/move/minor action paradigm. Some of these powers include buffs to defenses, transference of damage, or special move such as shifting out of the way. Many of these only [...]

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My favorite treasure has always been wondrous items. Magic weapons and armor are always nice, but they pretty much have one use. Wondrous items can tickle the imagination and inspire creative uses. And I don’t just mean the 1,000 uses sovereign glue. I’m talking about the time we summoned a small boat to bridge a [...]

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Mini skill challenges

In tonight’s all-RP session, we had what I can only surmise was a series of small skill challenges.  These were basically a series of skill checks followed by a short resolution which resulted in a prize bonus. As an example, we encountered a dancing Satyr and his friends in the woods; using diplomacy, “perform,” and [...]

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