I don’t know about you, but feel like in combat, I’m constantly asking “what kind of damage is that?” or reminding my GM about the type of damage my character just did. In 3rd edition, there were a few spells and magic items that did some sort of typed damage, and a good number of [...]
Archive for the ‘Rules’ Category
How do you deal with: “What type of damage is that?”
Posted in Combat, Rules, tagged 4e, Combat, damage, rants on December 2, 2009 | 6 Comments »
Abiding by the mule (optimizing characters)
Posted in Combat, Rules, Wizards of the Coast, tagged 4e, blogs, characters on November 25, 2009 | 1 Comment »
WordPress is a funny thing. I’ve noticed a spike in traffic to an old post before I restarted my blog. WordPress automatically suggested it as a related article to this one about optimizing characters and character choices in 4e. It’s an interesting article; I didn’t fully understand what they meant by “heirarchy” but I did [...]
The Psion, one month review
Posted in Review, Rules, tagged 4e, Combat, powers, psion, Review on November 20, 2009 |
Now that I’ve played the Psion class for one month, I thought I’d give a retrospective review. The Psion is a controller class unlike previous ones. It has only two area-effects, and its the attacks generally have a damage + debuff (increase enemies’ vulnerabilities) effect. There’s also not a lot of movement like there are [...]
Reaction powers
Posted in Combat, House Rules, Rules, tagged 4e, magic items, powers on November 11, 2009 |
Many powers in 4e are reactions triggered by “you are hit.” This means you can immediately perform an action outside of your turn and outside of the standard/move/minor action paradigm. Some of these powers include buffs to defenses, transference of damage, or special move such as shifting out of the way. Many of these only [...]
Wonderful Wondrous Items
Posted in Personalities, Rules, skills, tagged items, Skill Challenge, the party, treasure on November 6, 2009 |
My favorite treasure has always been wondrous items. Magic weapons and armor are always nice, but they pretty much have one use. Wondrous items can tickle the imagination and inspire creative uses. And I don’t just mean the 1,000 uses sovereign glue. I’m talking about the time we summoned a small boat to bridge a [...]
Mini skill challenges
Posted in Personalities, Rules, skills, tagged 4e, challenges, skills on November 2, 2009 | 2 Comments »
In tonight’s all-RP session, we had what I can only surmise was a series of small skill challenges. These were basically a series of skill checks followed by a short resolution which resulted in a prize bonus. As an example, we encountered a dancing Satyr and his friends in the woods; using diplomacy, “perform,” and [...]
