Hey all. I’m back. Hopefully it will stick this time. There’s still a lot going on in my world outside of gaming, and I haven’t played D&D since September, but there’s a light at the end of the tunnel. I just hope it’s not coming from a Will O’ The Wisp. To get my gaming [...]
Archive for the ‘Strategy’ Category
What Did I Just Get Myself Into?
Posted in Managing Up, Strategy, tagged conventions, gming, leverage on November 14, 2010 | 3 Comments »
Capturing Villains
Posted in Combat, philosophy, Strategy, tagged 4e, bad guys, Combat, d&d, metgaming, philosophy, player v dm, rants, rp, the party on August 26, 2010 | 8 Comments »
Sorry for the late post this week. I was out on Isle Royale with no phone or internet service. Hopefully I’ll have some good gaming stories for that soon. In my game, we joke that the party is basically a murdering machine… we roam the countryside and massacre evil-doers. In the real world, vigilantes can’t [...]
Wardrobe Function: Imposter’s Armor
Posted in Character Generation, Strategy, tagged 3/3.5, 4e, armor, characters, d&d, ddi, magic items on August 4, 2010 | 2 Comments »
Here’s a post that has nothing to do with Gen Con. Based upon my RSS feeds and twitters it feels like I’m the only one not there, but I am sure there are others too. One of my favorite magic items is armor that appears to be something other than armor. There’s like a billion [...]
Over-Outsmarting the Villians
Posted in Strategy, Table Tips, tagged d&d, metgaming, movies, player v dm, rp on July 28, 2010 |
This week I wrote a post on RPG Musings on how to set up an “outsmart the villains” scenario. If I carry my own thoughts to next level, then presumably a smart enough villain should be able to out-out-smart the heroes. This means the players would want to out-out-out-smart the bad guy, and so on. [...]
They Were In Our Back Pocket the Whole Time
Posted in Managing Up, Strategy, tagged 4e, blogs, characters, d&d, gnome stew, rituals, sarahdarkmagic, skill challenges, the party on July 16, 2010 | 4 Comments »
This week in our a game an important plot incident lead to a pretty funny conclusion. My party is tasked with stopping an shadow army from opening a gate to the shadowfell and taking over the world. To open this gate, a magic key is needed. We thought that if we found the key first, [...]
Calling In Sick
Posted in skills, Strategy, tagged 4e, characters, d&d, disease, endurance, heal, skills on June 23, 2010 | 3 Comments »
I’m sorry for missing Monday, I needed the day off, as we all do sometimes.. Even our characters get busy and run-down, and have to take a day off. In the real world when you’re feeling a little under the weather, you can call in sick. When you’re a hero tasked with saving the world, [...]
So You’ve Pissed Off a Chronomancer
Posted in Strategy, tagged d&d, metgaming, time travel, tropes on June 18, 2010 | 6 Comments »
When your party makes enemies with a red dragon, you’re likely to get eaten. Annoy an assassin, and you have to literally watch your back all the time. And if you cross a wizard who has power over time, you’re likely to be sent back in time without a phone booth to get yourself back. [...]
Getting Your Stuff Stolen
Posted in Strategy, tagged 4e, characters, d&d, ddi, player v dm, treasure on June 14, 2010 | 5 Comments »
One of the tools in the GM’s toolkit is stealing the party’s stuff. Sometimes this is done to re-balance a party when they get an overpowered item, and sometimes this is done as a plot device: the party gets captured or they have to go on a quest to recover their stuff. This is all [...]
