By now I’m sure you’ve all seen this alignment chart: This cute graphic got me thinking. Back when there were mechanical consequences (protection spells, powers, weapons, etc) to your character’s outlook on life, it made sense to abstract and categorize ethical alignment. D&D 4e presents players with a reduced and asymmetrical choice for alignment. What’s [...]
Posts Tagged ‘4e’
Time To Chuck Alignment
Posted in Rules, tagged 4e, alignment, characters, d&d, editions on March 23, 2011 | 17 Comments »
Gamma World
Posted in Review, Wizards of the Coast, tagged 4e, at-will, d&d, gaming, gamma world, wotc on December 20, 2010 | 3 Comments »
Hi all! I don’t know how many people are still following me, but if you are, you’re awesome! I’ve been on a gaming hiatus, which turns out it meant that I was on a blogging hiatus as well. Fortunately I finally got some D&D on after a four month break. This past weekend I got [...]
Dark Sun Apprehension
Posted in Personalities, tagged 4e, campaigns, d&d, dark sun on September 7, 2010 | 15 Comments »
My group is looking to wind down the current campaign. That’s probably for the best: The current plot has dragged on for months, mostly due to our inability to get together this summer. A gaming drought makes it easy to loose interest move on to the current shiny, and from my experience this is common [...]
What’s In Your Wallet?
Posted in House Rules, philosophy, tagged 4e, character sheet, characters, d&d, dm, items, player v dm, treasure on September 2, 2010 | 10 Comments »
Recently a friend shared a story where he tried to explain 3.5 after playing 4e for awhile. I don’t remember the exact quote, but he was describing how armor weight interplays with other gear weight (in non-linear fashion) when determining encumbrance for determining armor check penalty and speed penalties. Encumbrance is something I’ve generally always [...]
Capturing Villains
Posted in Combat, philosophy, Strategy, tagged 4e, bad guys, Combat, d&d, metgaming, philosophy, player v dm, rants, rp, the party on August 26, 2010 | 8 Comments »
Sorry for the late post this week. I was out on Isle Royale with no phone or internet service. Hopefully I’ll have some good gaming stories for that soon. In my game, we joke that the party is basically a murdering machine… we roam the countryside and massacre evil-doers. In the real world, vigilantes can’t [...]
Sword Fightin’ In Style
Posted in Combat, tagged 4e, characters, classes, Combat, d&d, philosophy, rants, wheel of time on August 20, 2010 | 4 Comments »
One aspect of Robert Jordan’s mega Wheel of Time series that I enjoy is its description of dueling, or “dancing the forms” as he calls sword-fighting is called. A lot of attention is paid in these novels to a blademaster’s maneuvers: each combination of swing and footwork has a fantastical name that evokes an animal [...]
Deepest, Darkest Fears
Posted in Gathering Inspiration, Managing Up, tagged 4e, characters, d&d, player v dm, rp on August 18, 2010 | 2 Comments »
Sarah Darkmagic just got back from Gen Con with a crate of swag. When your DM gets new material, it is an occasion of concern for any player. This event combined dangerously with a simple innocuous email she sent out my fellow players: “Can you please send me your characters worst nightmares?” Now I’m suspicious [...]
Wardrobe Function: Imposter’s Armor
Posted in Character Generation, Strategy, tagged 3/3.5, 4e, armor, characters, d&d, ddi, magic items on August 4, 2010 | 2 Comments »
Here’s a post that has nothing to do with Gen Con. Based upon my RSS feeds and twitters it feels like I’m the only one not there, but I am sure there are others too. One of my favorite magic items is armor that appears to be something other than armor. There’s like a billion [...]
Anti-Magic Zones
Posted in House Rules, tagged 4e, anti-magic, d&d, magic, powers, terrain on July 23, 2010 | 9 Comments »
One of the old D&D idioms that I haven’t seen come back in 4e yet is the Anti-Magic Zone. This is an effect (zone, terrain, trap, power) in which magic no longer works. In older editions this was easy to implement as spells were quite easy to identify and deny. In 4th Edition, it’s not [...]
They Were In Our Back Pocket the Whole Time
Posted in Managing Up, Strategy, tagged 4e, blogs, characters, d&d, gnome stew, rituals, sarahdarkmagic, skill challenges, the party on July 16, 2010 | 4 Comments »
This week in our a game an important plot incident lead to a pretty funny conclusion. My party is tasked with stopping an shadow army from opening a gate to the shadowfell and taking over the world. To open this gate, a magic key is needed. We thought that if we found the key first, [...]
