Getting a campaign underway can be tricky. A party that doesn’t use a group template, is prone to the awkward moment where the characters all have to describe themselves and the players have to manufacture reasons why all the characters are going to immediately start trusting each other with their lives. In a recent game, [...]
Posts Tagged ‘characters’
How Do You Know Each Other?
Posted in Character Generation, tagged characters, metgaming, party development, rp, the party on June 28, 2010 | 5 Comments »
Calling In Sick
Posted in skills, Strategy, tagged 4e, characters, d&d, disease, endurance, heal, skills on June 23, 2010 | 3 Comments »
I’m sorry for missing Monday, I needed the day off, as we all do sometimes.. Even our characters get busy and run-down, and have to take a day off. In the real world when you’re feeling a little under the weather, you can call in sick. When you’re a hero tasked with saving the world, [...]
Getting Your Stuff Stolen
Posted in Strategy, tagged 4e, characters, d&d, ddi, player v dm, treasure on June 14, 2010 | 5 Comments »
One of the tools in the GM’s toolkit is stealing the party’s stuff. Sometimes this is done to re-balance a party when they get an overpowered item, and sometimes this is done as a plot device: the party gets captured or they have to go on a quest to recover their stuff. This is all [...]
Halflings Are Not Hobbits
Posted in Character Generation, tagged 2e, 4e, characters, d&d, halflings, hobbits, movies, races on June 9, 2010 | 22 Comments »
I just re-watched the Lord of the Rings movies, and I came to the conclusion… Hobbits are pretty bad-ass. J.R.R. Tolkien’s epic is a fantasy staple, but while you can play elves, dwarves, and humans in D&D, you’re left with the knock-off Halflings. Don’t get me wrong, Halflings are a great D&D race: they’re quick [...]
Half-Completed Characters
Posted in Character Generation, tagged 4e, character builder, character sheet, characters, d&d, ddi, philosophy on June 7, 2010 | 1 Comment »
I’ve been having a lot of trouble coming up with a post today. I had about 8 half-done posts but I haven’t been able to find the enthusiasm to finish any of them. So I started writing some new posts and I’ve now added an additional six onto that pile just in the past two [...]
Restaurant Recommendations [Twenty Questions]
Posted in Gathering Inspiration, tagged 4e, characters, d&d, food, rp, twenty questions on June 4, 2010 | 6 Comments »
What is your character’s favorite place to eat? What about when she’s in Sharn? Waterdeep? Sigil? What kind of food does he or she like? Elven? Dwarven? Northern Halfling? Seafood? Underdark mushroom risotto with Ithilid meat? I’m trying out a new format today: 20 questions about an aspect of a character. This week it’s food. [...]
And Now We’ve Got Some Beards
Posted in Character Generation, tagged beards, Character Generation, characters, d&d, infographic, npcs on May 31, 2010 |
Continuing in my series of “What does your character look like?” posts (see: hats), today let’s think about beards. Classic fantasy settings imply a decent amount of scruff on its heroes and NPCs. When I build a character, I’m more likely to envision his physical traits: height, hair and skin color, etc rather than his [...]
Ferris Dragonborn’s Day Off
Posted in Character Generation, Gathering Inspiration, tagged 4e, blogs, breakfast club, characters, d&d, movies, roles, rp, tropes on May 26, 2010 | 2 Comments »
I thought that I had heard just about every kind of source for a D&D Adventure, but then I read Ameron’s (of Dungeon Mastering) post about doing an adventure in the style of an 80′s Teen Comedy. There’s a lot of great iconic moments from the various nerd, teen, and screwball comedies of that era: [...]
Do You Play Differently In a One-Shot?
Posted in philosophy, tagged campaign characters, characters, d&d, one-shot, philosophy, rp on May 24, 2010 | 3 Comments »
I’ve been trying to assessĀ my play style to figure out if I play differently in a one-shot situation than a normal ongoing campaign. Conventional wisdom holds that since a one-shot holds fewer consequences and requires less investment, players might tend to play riskier than would in a long-term campaign. I’m not sure that it’s [...]
Top Ten Things to Put in Your Keep
Posted in Character Generation, tagged 4e, castles, characters, d&d, housing, keeps, treasure on May 17, 2010 | 1 Comment »
Lately all my posts have been inspired by the intersection of two separate events in my life. Today’s post was brought on by my quest to become the land baron of small parcel of New England, and the re-discovery of the plans for one my old 3.5 party’s strongholds. (It was on a pad of [...]
