Pandemic the board game has become quite the go-to for my group when we just don’t feel like doing D&D. It’s an awesome game, and one of the few games where it’s fun when you loose as well as when you win. It’s especially fun when you’ve almost won but then suddenly loose… it makes [...]
Posts Tagged ‘metgaming’
5 Things I Learned From Pandemic
Posted in Gathering Inspiration, philosophy, tagged board games, d&d, in-between, metgaming, pandemic, philosophy, roles on October 5, 2010 | 1 Comment »
Capturing Villains
Posted in Combat, philosophy, Strategy, tagged 4e, bad guys, Combat, d&d, metgaming, philosophy, player v dm, rants, rp, the party on August 26, 2010 | 8 Comments »
Sorry for the late post this week. I was out on Isle Royale with no phone or internet service. Hopefully I’ll have some good gaming stories for that soon. In my game, we joke that the party is basically a murdering machine… we roam the countryside and massacre evil-doers. In the real world, vigilantes can’t [...]
Meta-metagaming
Posted in philosophy, tagged d&d, metgaming, player v dm, sarahdarkmagic on July 30, 2010 | 4 Comments »
When my group plays, we adventure about under the basic assumption that the GM has scaled all the challenges to our characters’ power level. Some encounters might be easy, some might be really challenging, but they all should be winnable. Should an encounter prove is impossible, we hope our GM would indicate that in some [...]
Over-Outsmarting the Villians
Posted in Strategy, Table Tips, tagged d&d, metgaming, movies, player v dm, rp on July 28, 2010 | Comments Off
This week I wrote a post on RPG Musings on how to set up an “outsmart the villains” scenario. If I carry my own thoughts to next level, then presumably a smart enough villain should be able to out-out-smart the heroes. This means the players would want to out-out-out-smart the bad guy, and so on. [...]
Why You Should Use a Torch
Posted in Uncategorized, tagged 4e, d&d, ddi, fire, items, metgaming, torches on July 9, 2010 | 6 Comments »
A sunrod [DDI] is only 4gp, lasts 4 hours, lights up 20 squares, and most importantly comes with the Adventurer’s Kit. On the surface this seems like a better deal than a regular torch [DDI]: for 1sp, lasts 1 hour, and dim lights 5 squares. From this seemingly one-sided contest, I’m going to try to [...]
The 3rd Amendment and Your Character
Posted in Gathering Inspiration, tagged 4e, Bill of Rights, characters, d&d, metgaming, organizations, rp, U.S. Constitution on July 7, 2010 | 7 Comments »
The 3rd Amendment to the US Constitution states: No Soldier shall, in time of peace be quartered in any house, without the consent of the Owner, nor in time of war, but in a manner to be prescribed by law. It makes me wonder what the conditions must have been like in colonial America that [...]
Bard, Cleric, Fighter, Battlemind
Posted in Gathering Inspiration, tagged 4e, characters, d&d, flavor, leverage, metgaming, roles, the party on June 30, 2010 | 4 Comments »
I love the show Leverage; I love it almost as much as I love talking about it on my D&D blog. The show’s writers (or maybe marketers) are really into the character’s clearly defined roles. In the first season, they made the characters play to their roles (Hacker, Hitter, Grifter, Thief, Mastermind/Brain) and then sometimes [...]
How Do You Know Each Other?
Posted in Character Generation, tagged characters, metgaming, party development, rp, the party on June 28, 2010 | 5 Comments »
Getting a campaign underway can be tricky. A party that doesn’t use a group template, is prone to the awkward moment where the characters all have to describe themselves and the players have to manufacture reasons why all the characters are going to immediately start trusting each other with their lives. In a recent game, [...]
What Do You Do? – Keywords
Posted in Combat, Table Tips, tagged 4e, Combat, d&d, description, keywords, metgaming, powers, rp on June 25, 2010 | 1 Comment »
“What do you do?” I am often caught off-guard when I get asked this question, mostly because I play in games that are heavier in action than role playing. When I have to quickly answer, I come up with something like “I smack the goblin upside the head with my staff for 14 damage,” or [...]
So You’ve Pissed Off a Chronomancer
Posted in Strategy, tagged d&d, metgaming, time travel, tropes on June 18, 2010 | 6 Comments »
When your party makes enemies with a red dragon, you’re likely to get eaten. Annoy an assassin, and you have to literally watch your back all the time. And if you cross a wizard who has power over time, you’re likely to be sent back in time without a phone booth to get yourself back. [...]
