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Posts Tagged ‘metgaming’

I hear the latest 4e rules update brings a lot of big changes especially in the realm of plugging holes in broken character combos. In light of these updates, Ameron from Dungeon’s Master has retired his broken Sorceror Daggermaster, a combo that used to mix a Rogue paragon class’ bonuses with Sorceror abilities. In the [...]

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This week I got to do something I haven’t done in years: I made an evil character. There’s a lot of reason why playing evil characters generally gets frowned upon: the novelty wears off quickly and d&d is really set up to be a heroes game. On top of that, in my experience, evil games [...]

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If there was nothing else to recommend about organized play, do it just to experience gaming with different GMs. If you’re lucky you’ll get an awesome one like Andy who DM’d my PHB3 Game Day game, and if you’re unlucky you’ll get some GMs like I experienced two weekends ago at PAX East. I have [...]

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Wow… I’m starting to finally recover from nearly 4 straight days of gaming. I have to say that PAX East was awesome. I got to play a ton of board games, video games and of course Dungeons and Dragons. I also had a lot of access to Wizards of the Coast folk to ask questions [...]

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Because my group has a limited time to game each week (about 3-3.5) hours, the amount of stuff we can do in an individual session is pretty limited. In particular, there’†s a big burden on the DM to craft encounters that she knows we can finish in that time. Sometimes the story leading up to [...]

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There may come a time in adventurer’s life when he is imprisoned against his will. Good characters can get imprisoned under false pretense or righteous action, or captured by enemies. When the party is trapped under guard, it’s their duty to escape so they can go on saving the world. This is scenario is the [...]

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I won’t bore you with the details of my Teifling Psion character, but I did want to mention an issue I’m having role playing to his ability scores. In attempt to min/max the character, he wound up with a really high Intelligence and Charisma, average Strength, Dexterity, and Constitution, and pretty low Wisdom. Sine super-human [...]

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I believe that as a reward for saving the kingdom the heroic characters should receive a bump in reputation. There’s little more rewarding than rolling into town and being recognized as a famous dragon slayer, given free drinks, and getting an instant audience with the duke. It’s also fun when you introduce yourself to a [...]

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I just had a fun idea for an occasional flipping of table roles in a way that lets a player GM for awhile but keeps the campaign continuity. The idea is to  let the other players play parts in a story narrated by your character.  Two scenarios where this might happen in an existing campaign [...]

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John on Gnome Stew recently posted advice for GMs to get their players more involved in the storytelling. As a player I can tell you it’s not easy to be dramatic when you’re not that into a particular scene or you’re having an off night. And then there’s the potential for embarrassment factor, especially if [...]

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