I hear the latest 4e rules update brings a lot of big changes especially in the realm of plugging holes in broken character combos. In light of these updates, Ameron from Dungeon’s Master has retired his broken Sorceror Daggermaster, a combo that used to mix a Rogue paragon class’ bonuses with Sorceror abilities. In the [...]
Posts Tagged ‘metgaming’
Characters Paragon Wild
Posted in Character Generation, tagged 2e, 3e, 4e, bloggers, blogs, characters, d&d, metgaming, paragon paths, paragon tier, philosophy, powers, rants on May 7, 2010 | 6 Comments »
Team Evil
Posted in Character Generation, tagged 4e, bad guys, characters, d&d, evil, evil characters, metgaming, older editions, philosophy, player v dm, rp on April 16, 2010 | 4 Comments »
This week I got to do something I haven’t done in years: I made an evil character. There’s a lot of reason why playing evil characters generally gets frowned upon: the novelty wears off quickly and d&d is really set up to be a heroes game. On top of that, in my experience, evil games [...]
What to do with a bad GM
Posted in Personalities, tagged 4e, bad dms, characters, d&d, metgaming, paxeast, philosophy, player v dm, rants, rp on April 5, 2010 | 15 Comments »
If there was nothing else to recommend about organized play, do it just to experience gaming with different GMs. If you’re lucky you’ll get an awesome one like Andy who DM’d my PHB3 Game Day game, and if you’re unlucky you’ll get some GMs like I experienced two weekends ago at PAX East. I have [...]
PAX East 2010 Report
Posted in Review, Wizards of the Coast, tagged 4e, burning wheel, card games, d&d, dm, dming, gaming, metgaming, pax, paxeast, philosophy, player v dm, video games, wotc on March 31, 2010 | 3 Comments »
Wow… I’m starting to finally recover from nearly 4 straight days of gaming. I have to say that PAX East was awesome. I got to play a ton of board games, video games and of course Dungeons and Dragons. I also had a lot of access to Wizards of the Coast folk to ask questions [...]
Saving the game in the middle of combat
Posted in Combat, Table Tips, tagged 4e, character sheet, Combat, d&d, dm, in-between, metgaming on March 10, 2010 | 9 Comments »
Because my group has a limited time to game each week (about 3-3.5) hours, the amount of stuff we can do in an individual session is pretty limited. In particular, there’†s a big burden on the DM to craft encounters that she knows we can finish in that time. Sometimes the story leading up to [...]
The first duty of a prisoner is to escape
Posted in Skill Challenge, tagged 4e, challenges, d&d, escape, heist, metgaming, minions, powers, prison, the party, tropes on March 5, 2010 | 5 Comments »
There may come a time in adventurer’s life when he is imprisoned against his will. Good characters can get imprisoned under false pretense or righteous action, or captured by enemies. When the party is trapped under guard, it’s their duty to escape so they can go on saving the world. This is scenario is the [...]
I finally figured out how to play my character
Posted in philosophy, Uncategorized, tagged 4e, abilities, babylon 5, character sheet, characters, charisma, intelligence, metgaming, philosophy, powers, psion, rp, Rules, skills, wisdom on February 17, 2010 | 5 Comments »
I won’t bore you with the details of my Teifling Psion character, but I did want to mention an issue I’m having role playing to his ability scores. In attempt to min/max the character, he wound up with a really high Intelligence and Charisma, average Strength, Dexterity, and Constitution, and pretty low Wisdom. Sine super-human [...]
Reputation as a matter of system
Posted in House Rules, skills, tagged 4e, characters, d&d, diplomacy, fame, infamy, metgaming, reputation, skills, systems on January 25, 2010 | 2 Comments »
I believe that as a reward for saving the kingdom the heroic characters should receive a bump in reputation. There’s little more rewarding than rolling into town and being recognized as a famous dragon slayer, given free drinks, and getting an instant audience with the duke. It’s also fun when you introduce yourself to a [...]
Making more dramtic scenes
Posted in Table Tips, tagged acting, bloggers, blogs, d&d, gnome stew, metgaming, movies, philosophy, skills, storytelling on January 8, 2010 | 3 Comments »
John on Gnome Stew recently posted advice for GMs to get their players more involved in the storytelling. As a player I can tell you it’s not easy to be dramatic when you’re not that into a particular scene or you’re having an off night. And then there’s the potential for embarrassment factor, especially if [...]
