This week I got to do something I haven’t done in years: I made an evil character. There’s a lot of reason why playing evil characters generally gets frowned upon: the novelty wears off quickly and d&d is really set up to be a heroes game. On top of that, in my experience, evil games [...]
Posts Tagged ‘philosophy’
Team Evil
Posted in Character Generation, tagged 4e, bad guys, characters, d&d, evil, evil characters, metgaming, older editions, philosophy, player v dm, rp on April 16, 2010 | 4 Comments »
Oh, to take a +1 or +2?
Posted in Character Generation, tagged 4e, Character Generation, character sheet, characters, feats, philosophy, player v dm, rants, Rules on April 9, 2010 | 3 Comments »
Reading a recent post on the Level 30 Yinzer blog about using social media (thanks for the shout-out) solidified some thoughts I’ve been unable to crystallize regarding feats. In the post, Yinzer describes an encounter where the PCs have an exciting encounter on a waterfall. I don’t know the specifics, but a waterfall sounds like [...]
What to do with a bad GM
Posted in Personalities, tagged 4e, bad dms, characters, d&d, metgaming, paxeast, philosophy, player v dm, rants, rp on April 5, 2010 | 15 Comments »
If there was nothing else to recommend about organized play, do it just to experience gaming with different GMs. If you’re lucky you’ll get an awesome one like Andy who DM’d my PHB3 Game Day game, and if you’re unlucky you’ll get some GMs like I experienced two weekends ago at PAX East. I have [...]
PAX East 2010 Report
Posted in Review, Wizards of the Coast, tagged 4e, burning wheel, card games, d&d, dm, dming, gaming, metgaming, pax, paxeast, philosophy, player v dm, video games, wotc on March 31, 2010 | 3 Comments »
Wow… I’m starting to finally recover from nearly 4 straight days of gaming. I have to say that PAX East was awesome. I got to play a ton of board games, video games and of course Dungeons and Dragons. I also had a lot of access to Wizards of the Coast folk to ask questions [...]
I finally figured out how to play my character
Posted in philosophy, Uncategorized, tagged 4e, abilities, babylon 5, character sheet, characters, charisma, intelligence, metgaming, philosophy, powers, psion, rp, Rules, skills, wisdom on February 17, 2010 | 5 Comments »
I won’t bore you with the details of my Teifling Psion character, but I did want to mention an issue I’m having role playing to his ability scores. In attempt to min/max the character, he wound up with a really high Intelligence and Charisma, average Strength, Dexterity, and Constitution, and pretty low Wisdom. Sine super-human [...]
Starting in the Middle of Combat
Posted in philosophy, tagged 4e, characters, Combat, d&d, getting started, philosophy, Podcast, the inn, the party, tropes on February 8, 2010 | 8 Comments »
One of the most popular topics in Role Playing philosophy is the initial encounter of any campaign. The “initial encounter” the event which kicks-off the adventure. Sometimes the heroes are all separate entities in a tavern and stranger comes in attracting their attention. Other times, they’ve all answered an add at the adventurer’s guild. Maybe [...]
More on splitting the party: The Expert
Posted in Character Generation, Rules, tagged 4e, balance, characters, dm, leverage, magic, magic-users, numb3rs, philosophy, powers, roles, sage, the party, tropes, tv shows, wizards on February 5, 2010 | 5 Comments »
The TV show Numb3rs is about a FBI team that occasionally gets helped out by a math professor. The five FBI agents form the group that goes on missions, hunts down bad guys, and gets into gun fights. Each member of the team fills a different specialty, and yet at the same time are pretty [...]
Fantastic Phones
Posted in Uncategorized, tagged 4e, d&d, ddi, items, magic, magic items, phb, philosophy, phones, powers, psion, rituals, wizard on January 20, 2010 | 2 Comments »
Before going on with the regularly scheduled post, I want to make you aware of DriveThruRPG’s amazing Gamer’s Helping Haiti offer. Donate $20 to Doctors Without Borders Haiti Earthquake Response and get over $1000 worth of indie press PDFs. While going through a little bit of an existential phone crisis, I thought about how much [...]
How to gracefully fail a search check
Posted in Gathering Inspiration, House Rules, Rules, Skill Challenge, tagged 4e, challenges, characters, d&d, dm, heist, leverage, philosophy, rp, Skill Challenge, skills on January 13, 2010 | 6 Comments »
I don’t know about you, but sometimes the most mundane events in my life lead me to odd roleplaying ideas. For example, when I saw the office manager emptying out the shredder this week, I thought that a high level modern rogue could sneak in and steal those shredded documents and reassemble them for some [...]
Random background generation
Posted in Character Generation, Wizards of the Coast, tagged backgrounds, character development, characters, dragon articles, events, philosophy, random tables, skills on January 11, 2010 |
When I play a video game where you get to choose your character from a list at the start (such as Street Fighter, Smash Brothers, or Civilization) I generally go for the random option. It’s a good way to balance out skills associated with a particular play style and get a well-rounded feel of a [...]
