Continuing in my series of “What does your character look like?” posts (see: hats), today let’s think about beards. Classic fantasy settings imply a decent amount of scruff on its heroes and NPCs. When I build a character, I’m more likely to envision his physical traits: height, hair and skin color, etc rather than his [...]
Archive for May, 2010
And Now We’ve Got Some Beards
Posted in Character Generation, tagged beards, Character Generation, characters, d&d, infographic, npcs on May 31, 2010 |
Remembering Stuff
Posted in Personalities, tagged at the table, npcs, philosophy, roles, rp, tools on May 28, 2010 | 8 Comments »
My current campaign has a lot going on. A couple of characters have backstories tied into the campaign. In addition we have some traveling companions that are loose threads that need tying. There’s an an ever-evolving mythology and history of the realm with a new ancient character that needs to be kept track of each [...]
Ferris Dragonborn’s Day Off
Posted in Character Generation, Gathering Inspiration, tagged 4e, blogs, breakfast club, characters, d&d, movies, roles, rp, tropes on May 26, 2010 | 2 Comments »
I thought that I had heard just about every kind of source for a D&D Adventure, but then I read Ameron’s (of Dungeon Mastering) post about doing an adventure in the style of an 80′s Teen Comedy. There’s a lot of great iconic moments from the various nerd, teen, and screwball comedies of that era: [...]
Do You Play Differently In a One-Shot?
Posted in philosophy, tagged campaign characters, characters, d&d, one-shot, philosophy, rp on May 24, 2010 | 3 Comments »
I’ve been trying to assessĀ my play style to figure out if I play differently in a one-shot situation than a normal ongoing campaign. Conventional wisdom holds that since a one-shot holds fewer consequences and requires less investment, players might tend to play riskier than would in a long-term campaign. I’m not sure that it’s [...]
Terrain Powers For Players
Posted in Combat, tagged 4e, acrobatics, athletics, Combat, d&d, dm, improvised terrain, player v dm, powers, skills, stunts on May 21, 2010 | 3 Comments »
One of the things I love about 4e is how easy it is to customize monsters. Not just in terms of changing power keywords, adjusting levels, or wholesale swapping of powers, but fundamental monster modification. For example in the PHB3 Game Day scenario (spoiler alert) there’s a white dragon stuck in icy walls of a [...]
How to Bring Suggestions to Your GM
Posted in Managing Up, tagged bloggers, blogs, continuous improvement, d&d, philosophy, player v dm, rants on May 19, 2010 |
I almost didn’t post this today because I’m in the middle of reading Difficult Conversations book. So far seems to advocate treating other people like they’re human beings in their own right, deserving of respect and understanding. If the advice in it turns out to be good, I’ll try to distill some of it down [...]
Top Ten Things to Put in Your Keep
Posted in Character Generation, tagged 4e, castles, characters, d&d, housing, keeps, treasure on May 17, 2010 | 1 Comment »
Lately all my posts have been inspired by the intersection of two separate events in my life. Today’s post was brought on by my quest to become the land baron of small parcel of New England, and the re-discovery of the plans for one my old 3.5 party’s strongholds. (It was on a pad of [...]
DM’ing in Athas
Posted in Review, Wizards of the Coast, tagged 4e, adventures, Combat, d&d, dark sun, dming, player v dm, pre-gens, skill challenges on May 14, 2010 | 5 Comments »
Today’s Penny Arcade reminded me that I wanted to write about my experience DMing the Dark Sun preview at PAX East. This has also been on my mind lately because I’m gearing up to run a homebrew one-shot tomorrow. I don’t remember the exact sequence of events that got me in to the DM’s chair, [...]
Granting yourself situational bonuses
Posted in House Rules, tagged 3e, 4e, characters, Combat, d&d, player v dm, Rules, situational modifiers, skills on May 12, 2010 | 2 Comments »
We players invest a lot of time during character generation trying to set up the right combination of abilities, feats, weapons, and powers to make sure we have a high chance of success in whatever situation our characters find themselves in. But once the character generation is done, I don’t think too much about getting [...]
Of Minis, Tokens, and Chits
Posted in Table Tips, tagged 4e, alea tools, Combat, d&d, minatures, minis, tokens, tools on May 10, 2010 | 19 Comments »
I’m busy prepping an adventure for Saturday, and I learned that that I don’t own any minis that resemble any of the monster or NPCs that I want to run. This is in part due to my (a) small collection of minis, and (b) use of monsters that haven’t been in D&D for a few [...]
