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Meta-metagaming »

Over-Outsmarting the Villians

July 28, 2010 by Michael

This week I wrote a post on RPG Musings on how to set up an “outsmart the villains” scenario. If I carry my own thoughts to next level, then presumably a smart enough villain should be able to out-out-smart the heroes. This means the players would want to out-out-out-smart the bad guy, and so on. We could wind up with dizzying logic only Vizzini (from The Princess Bride) could follow:

But it’s so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy’s? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I am not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the wine in front of me.

Basically, what I want to know is: “what happens when metagaming leads to paranoia?”

Let’s say you tried out to outsmart some villians you’re chasing with an ambush, but they did not arrive at the prescribed time. Did you get the time wrong and they haven’t arrived yet, or did they arrive too early? Or, did they find out about your plans and have gone around you? Or do they have an even more sinister ambush planned for you?

This kind of thinking can be detrimental in real life and causes analysis paralysis in-game (for a good article on that, see Sarah Darkmagic’s Like a Deer in the Headlights). Basically, you can make yourself nuts trying to anticipate every move of your opponents or by trying to counter moves that may or may not be real.

What are the players supposed to do with an uncertain escalation? I always recommend using two principles: Occam’s Razor and KISS (the principle, not the band). That is keep your assumptions and plans as simple and flexible as possible.  Unless you have evidence to the contrary, don’t assume that the bad guys have you trapped in some kind of meta-puzzle of outmaneuvers, instead just track him down and beat him up. Problem solved.

…by the way, if you have KISS (the band) on your side, then you’re pretty much guaranteed a win.

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Posted in Strategy, Table Tips | Tagged d&d, metgaming, movies, player v dm, rp |

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