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Archive for the ‘Personalities’ Category

Dark Sun Apprehension

My group is looking to wind down the current campaign. That’s probably for the best: The current plot has dragged on for months, mostly due to our inability to get together this summer. A gaming drought makes it easy to loose interest move on to the current shiny, and from my experience this is common [...]

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I don’t envy my DM. This week she hosted six players. My preferred GM to group ratio is 1:4. Our group and the standard 4e rule book handles five players. And, in my experience, the organized play events fit 6 players to a game.  This week our group had to deal with just about every [...]

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One of the great things about tabletop roleplaying is that for most groups winning and cheating are irrelevant concepts. D&D is about group storytelling; by negating the game mechanic through cheating  you loose the ability to build memorable scenes out of failure and you won’t allow room for characters to grow. Why should experience (and [...]

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My current campaign has a lot going on. A couple of characters have backstories tied into the campaign. In addition we have some traveling companions that are loose threads that need tying. There’s an an ever-evolving mythology and history of the realm with a new ancient character that needs to be kept track of each [...]

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In the recent episode of The Tome Show, my DM (aka Sarah Darkmagic) built a skill challenge for us with the help of Mike from SlyFlourish. Here is her take on episode. I can’t vouch for the whole podcast as this is the first episode I listened to, but it was quite good so I’ve [...]

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It’s not often that I get to listen to The D6 Generation podcast. It’s a great podcast about gaming, including wargames, roleplaying, and board games with a strong focus on minatures gaming.  Unfortunately the episodes usually run 3 hours long, which is a bit much for my commute. But this week I did get a [...]

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The solution to many of the player-player problems I’ve described over the past few months is a simple two-part solution: (a) don’t be a jerk, and (b) talk it out. This supposes not just that your fellow players are reasonable people, but that you’re all capable of giving and receiving constructive criticism. I would love [...]

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I want to continue my thoughts on managing your GM. Today I want to focus specifically on when you’re stuck at the game table too long. I find that in 4e, the two biggest users of time are combat and debating what to do. In our games we also spend a lot of time chit-chatting, [...]

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Today’s Dork Tower illustrates a session recap where one of the heroes wound up doing tons of cool things the previous week , when the character was played  by different player.  I found great humor in this, as I have experienced this situation myself. It happens to all gaming groups: one guy can’t make it [...]

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Although I don’t think of my regular group as strangers, I did meet them all through my regular game. But in the last month I’ve played in six different games with people I had never met before. Thankfully the people were all cool, friendly, and well adjusted. In fact, this past weekend I played in [...]

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