Pandemic the board game has become quite the go-to for my group when we just don’t feel like doing D&D. It’s an awesome game, and one of the few games where it’s fun when you loose as well as when you win. It’s especially fun when you’ve almost won but then suddenly loose… it makes [...]
Posts Tagged ‘philosophy’
5 Things I Learned From Pandemic
Posted in Gathering Inspiration, philosophy, tagged board games, d&d, in-between, metgaming, pandemic, philosophy, roles on October 5, 2010 | 1 Comment »
Capturing Villains
Posted in Combat, philosophy, Strategy, tagged 4e, bad guys, Combat, d&d, metgaming, philosophy, player v dm, rants, rp, the party on August 26, 2010 | 8 Comments »
Sorry for the late post this week. I was out on Isle Royale with no phone or internet service. Hopefully I’ll have some good gaming stories for that soon. In my game, we joke that the party is basically a murdering machine… we roam the countryside and massacre evil-doers. In the real world, vigilantes can’t [...]
Sword Fightin’ In Style
Posted in Combat, tagged 4e, characters, classes, Combat, d&d, philosophy, rants, wheel of time on August 20, 2010 | 4 Comments »
One aspect of Robert Jordan’s mega Wheel of Time series that I enjoy is its description of dueling, or “dancing the forms” as he calls sword-fighting is called. A lot of attention is paid in these novels to a blademaster’s maneuvers: each combination of swing and footwork has a fantastical name that evokes an animal [...]
Dealing With a Full House
Posted in Managing Up, Personalities, tagged d&d, dm, philosophy, player v dm, player v player, rp, the party on June 11, 2010 | 2 Comments »
I don’t envy my DM. This week she hosted six players. My preferred GM to group ratio is 1:4. Our group and the standard 4e rule book handles five players. And, in my experience, the organized play events fit 6 players to a game. This week our group had to deal with just about every [...]
Half-Completed Characters
Posted in Character Generation, tagged 4e, character builder, character sheet, characters, d&d, ddi, philosophy on June 7, 2010 | 1 Comment »
I’ve been having a lot of trouble coming up with a post today. I had about 8 half-done posts but I haven’t been able to find the enthusiasm to finish any of them. So I started writing some new posts and I’ve now added an additional six onto that pile just in the past two [...]
How To Cheat in D&D
Posted in House Rules, Managing Up, Personalities, tagged 4e, philosophy, player v dm on June 2, 2010 | 7 Comments »
One of the great things about tabletop roleplaying is that for most groups winning and cheating are irrelevant concepts. D&D is about group storytelling; by negating the game mechanic through cheating you loose the ability to build memorable scenes out of failure and you won’t allow room for characters to grow. Why should experience (and [...]
Remembering Stuff
Posted in Personalities, tagged at the table, npcs, philosophy, roles, rp, tools on May 28, 2010 | 8 Comments »
My current campaign has a lot going on. A couple of characters have backstories tied into the campaign. In addition we have some traveling companions that are loose threads that need tying. There’s an an ever-evolving mythology and history of the realm with a new ancient character that needs to be kept track of each [...]
Do You Play Differently In a One-Shot?
Posted in philosophy, tagged campaign characters, characters, d&d, one-shot, philosophy, rp on May 24, 2010 | 3 Comments »
I’ve been trying to assess my play style to figure out if I play differently in a one-shot situation than a normal ongoing campaign. Conventional wisdom holds that since a one-shot holds fewer consequences and requires less investment, players might tend to play riskier than would in a long-term campaign. I’m not sure that it’s [...]
How to Bring Suggestions to Your GM
Posted in Managing Up, tagged bloggers, blogs, continuous improvement, d&d, philosophy, player v dm, rants on May 19, 2010 | Comments Off
I almost didn’t post this today because I’m in the middle of reading Difficult Conversations book. So far seems to advocate treating other people like they’re human beings in their own right, deserving of respect and understanding. If the advice in it turns out to be good, I’ll try to distill some of it down [...]
Characters Paragon Wild
Posted in Character Generation, tagged 2e, 3e, 4e, bloggers, blogs, characters, d&d, metgaming, paragon paths, paragon tier, philosophy, powers, rants on May 7, 2010 | 6 Comments »
I hear the latest 4e rules update brings a lot of big changes especially in the realm of plugging holes in broken character combos. In light of these updates, Ameron from Dungeon’s Master has retired his broken Sorceror Daggermaster, a combo that used to mix a Rogue paragon class’ bonuses with Sorceror abilities. In the [...]
